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Blender : Modelling clouds or
mist with Blender
By Saraja Olivier |
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Call the Material Buttons (F4-KEY or ).
With your emitter selected, add a new material (ADD NEW) by clicking
on the
button. Turn your physical particles system into a luminous halo system
by activating the
button. Activate the
button, which will be useful during the next (and last) step. Set
the Halo colour to R 1.000, G 1.000 and B 1.000. The
followinf parameters should each time adjusted to the results you want
to achieve, but these values are a good starting basis : HaloSize: 0.40,
Alpha 0.250 and Hard 30. Hard and Add are the two essential
parameters, as it could get tricky to adjust these both parameters to achieve
your goal.
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