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Blender : Animating smoke with
Blender
By Saraja Olivier |
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We are going to add a texture to our smoke, and to do this, we need
to call the Texture buttons (F6-KEY or ).
Add a new texture (ADD NEW) by clicking on the
button. A row of texture types should appear. Pick
to access the smoke procedural texture parameters. Try the following values
: NoiseSize : 0.500, and NoiseDepth : 6. It should do the
trick !
Let's go back to the Material buttons (F4-KEY or )
to tune our parameters. The new material appears with hideous pink patches
which is Blender's default secondary colour. Our first move will be to
modify the R, G and B sliders values in the area devoted to the texture
parameters, on the right. Pick a middle tone grey : R: 0.500, G:
0.500 and B: 0.500. If you work on the basis of a fire duplicate,
think to set back SizeY: 1.000 or you could be puzzled by the inexpected
result. Moreover, you already know that each particle will turn into a
Halo whose size is still to be set. Set HaloSize: 4.00. Alpha:
0.500
and Hard 75 will respectively translate the smoke opacity
(Alpha) and the fuzziness of the borders of your particles system
(Hard). Think also to set 'on' the
button in the area devoted to the textures parameters, on the right of
the scree. You can know render your picture (F12).
Merge your fire and smoke files, and enjoy this good warm fire.
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