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Blender : Animating a fire with
Blender
By Saraja Olivier |
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We will add rigth away a texture to our fire, and set the many parameters
to get, at last, a realistic looking fire. please call the Texture Buttons
(F6-KEY or )
and add a new texture (ADD NEW) by clicking on the
button. A row of texture types then appears. Choose the
button to access the marble texture parameters. Try the following values
: NoiseSize : 0.500, NoiseDepth : 6 and Turbulence
: 15.00. Perfect !
Please go back into the Material Buttons (F4-KEY or )
in order to tune our parameters. The new texture shows hideous pink stripes,
which is Blender's default secondary color. Our first move will be to change
the R, G and B sliders values in the area devoted to textures parameters,
on the right. Choose R: 1.000, G: 1.000 and B: 0.600
to get a lovely yellow that will enhance the orange colour of the Halo.
We are almost at a end ! We will now stretch the texture in order to have
our true fire texture ! Set SizeY: 0.300. Always in the area devoted
to the texture parameters, turn on the
button to let Blender transfer to the material the transparency settings
of the texture. Only one step left to have our great fire !
Each particle will be given a Halo and we have to define its size. Set the parameter HaloSize: 4.00 and render the first picture of your animation (F12) to check the result and move the emitter up or down accordingly, if you wish. What a lovely fire ! We should associate it a good smoke effect for the illusion to be perfect.
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