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25 virtual bool draw_dab (
float x,
float y,
27 float color_r,
float color_g,
float color_b,
28 float opaque,
float hardness = 0.5,
29 float alpha_eraser = 1.0,
30 float aspect_ratio = 1.0,
float angle = 0.0,
31 float lock_alpha = 0.0
36 float * color_r,
float * color_g,
float * color_b,
float * color_a