📰 Title: | Rush 2005 | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Sport | 🚦 Status: | 05. Tested & Working (status) |
🏷️ Category: | Sport ➤ Football | 🌍️ Browser version: | |
🔖 Tags: | 📦️ Package Name: | ||
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2005-03-13 | 📦️ RPM package: | |
📍️ Version: | 0.4.12c | 📦️ Deb package: | |
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | BSD | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 12705 | 🐛️ Created: | 2010-08-20 |
🐜️ Updated: | 2021-11-07 |
[en]: | An American football game | [fr]: | Un jeu de football américain |
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🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Rush 2005 Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
Rush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz.
Gameplay
When you run the program, use the directional keys to move the players. On offence, use 'z' to snap the ball, and on passing plays, use 'x' to select the receiver, and 'z' to throw the ball. On defence, use 'z' and 'x' to change players.
Football is a full-contact sport played between two teams. Rush 2005 uses two teams, with 8 players from each team on the field at one time. The purpose of football is to try to outscore your opponent, by getting touchdowns and field goals, and preventing your opponent from doing the game. On a change of possession, the offence has four chances (called downs) to try to gain 10 yards. Once the offence reaches that first down line (marked by the yellow line on the screen), the offence is given another four downs to advance the ball again. The ultimate aim of the offence is to try to get the ball into the endzone, which gives the offence six points, plus the opportunity to score one more point on the extra point, a place kick from the three yard line. If the offence fails to reach the first down line after four downs, the ball is given to the other team. For this reason, on the fourth down the offence might want to choose to punt the ball downfield (pushing back the other's team's offence's starting point as far as possible), or, if the offence is close enough, try to kick the ball between the uprights for a field goal (which gives you three points). Points can also be scored by the defence, if they manage to tackle the ball carrier in the offence's own endzone. This is called a safety, which gives the defending team 2 points. Whenever a team scores, they then kick the ball off to the other team. The first quarter and the third quarter also open with kickoffs.
There are two main types of plays that an offence can execute -- the running play and the passing play. Both plays start with the offence lining up on the line of scrimmage (the blue line on the screen). Play starts when the center hikes the ball to the quarterback, who can give the ball to a teammate to run, or run the ball himself, or try to locate a player on the team downfield to pass the ball forward. The exact moment of the start of play is known as the hike, or the snap, and can be accomplished simply by pressing 'z'. On running plays, the ball is given from the quarterback to the teammate automatically, with the arrow keys used to move the runner. On passing plays, however, the quarterback needs to choose which receiver to pass to, which is accomplished by pressing 'x'. The highlighted receiver will be the player the quarterback passes the ball to. Once a receiver is chosen, pressing 'z' passes the ball. The quarterback can also choose to run the ball himself, if there are no receivers open.
On these offensive plays, play ends when the player with the ball is tackled, runs out of bounds or scores a touchdown, or if a pass attempt fails. If the ball has not progressed past the first down line, then the down increments, and the offence tries again.
Playing defence is a little trickier, because instead of dictating the offence, they have to react to the offence. The arrow keys will move the current defender, and you can change the defender using the 'z' and 'x' keys. Before the snap, the two keys will simply loop through all the defenders. After the snap, however, the 'z' key will loop to the next defender, while the 'x' key will immediately select the defender closest to the ball.
Between plays, you will be given a menu which allows you to choose what sort of plays you want to run. Under the diagram, you will see whether or not this is a pass play or a running play. If it's a passing play, the various yellow paths show the routes that the receivers will take when trying to get open. If it's a running play, you'll notice many of the players have 'X's, which show where they will try to block the defenders.
When playing offence, try to keep certain things in mind. Passing plays are a little risky because there's a chance that the defender will actually catch the ball instead of the receiver, in which case the possession changes (this is known as an interception). Passing plays, however, are an effective way to move the ball downfield quickly. Run plays are less risky when it comes to turnovers, but if the defence is expecting a run it can be difficult to gain a lot of yardage if they are constantly ganging up on the running back. When you have the ball and are trying to run downfield, you can either try to run to the open-space to avoid the defenders trying to tackle you, or you can run behind your teammates, who will be trying to block the defenders on the other team, knocking them down so you can continue past them safely.
Playing defence requires a degree of planning and anticipation. You have to know when the opponent is going to want to run the ball and when they'll want to pass, and try to choose a defence that will defend against the offence's likeliest choice. Running defences will have the best chance of shutting down the other team's running game, but will leave the defence open to being beaten by the passing game, and vice versa.
Un jeu de football américain, par la Rush 2005 Team.
Rush 2005 est un jeu de football américain.
Rush 2005 Team :
Project Manager: aendeuryu
Developer / Tester: simonc4
Linux Port: Lord Satan
Contributors: mdaniel, Spencer
🔧️ INSTALLATION :
Le source et le binaire sont fournis.
Rendez le binaire exécutable (clic droit sous votre gestionnaire de fichier) avant de tenter de le lancer.
🚀️ LANCEMENT DU JEU :
Dans le répertoire du binaire lancez : $ ./rush2005
🕵️ Test (0.4.12c):
Le graphisme et l'interface sont soignés.
Une fois la balle sortie, une interface apparaît, permettant de choisir sa stratégie de jeu.
Lorsque l'on quitte le jeu, on trouve une page HTML sur laquelle il suffit de cliquer pour faire apparaître un très joli tableau des scores et statistiques de jeu.
Très bien. A réserver cependant à ceux qui comprennent quelque chose au football Américain :) ...