📰 Title: | RPG Battle Engine for Ren'Py | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Development ➤ Engine ➤ 2D ➤ RPG | 🌍️ Browser version: | |
🔖 Tags: | Ren'Py engine | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2013-01-20 | 📦️ RPM package: | |
📍️ Version: | Alpha 7.5 | 📦️ Deb package: | |
🏛️ License type: | 🕊️ FOSS with NC | ND | 📦️ Flatpak package: | |
🏛️ License: | CC BY-NC 3.0 | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2.5D | ⚙️ Generic binary: | |
⏱️ Pacing: | Turn-Based | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 12690 | 🐛️ Created: | 2011-12-18 |
🐜️ Updated: | 2021-11-14 |
[en]: | A drop-in battle engine for the Ren'Py visual novel engine | [fr]: | Un moteur de jeux de combats pour le moteur Ren'Py |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub]
🐘 Social
Devs (Tom Rothamel [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
This project is intended as a drop-in battle engine for the Ren'Py visual novel engine. Several people have been making RPG-esque games in Ren'Py, and a lot more have been asking for help with adding battles to their games, and the purpose of this project is to provide an engine that is flexible and modular enough to be easily customisable to suit many different types of game.
As seen above, the engine can support isometric grid Turn-Based battles like those seen in many SRPGs; it can also support face-to-face battles such as those seen in many JRPGs, battles over custom-laid paths and hex-grid battles, either in a Turn-Based or 'active'-style system.
Un moteur de jeux de combats pour le moteur Ren'Py, par Tom Rothamel (renpytom & pytom, auteur du moteur Ren'Py).
En Python.
RPG Battle Engine for Ren'Py est un moteur de jeux de combats pour le moteur Ren'Py.
Ce moteur est né d'un constat : de nombreux développeurs ont eut l'idée d'utiliser le moteur Ren'Py pour concevoir des RPG puis demandaient un coup de main pour ajouter des fonctionnalités de combats dans leur jeu.
L'objectif de ce projet est de fournir un moteur suffisamment flexible et modulaire pour être adaptable facilement à de nombreux types de jeux différents.
Le moteur peut supporter des combats au tour par tour en grille isométrique du type de ceux que l'on peut rencontrer dans de nombreux RPG, il supporte aussi des affrontements face à face tel que ceux que l'on trouve dans de nombreux JRPG, des batailles suivant un déroulement spécifique ou des batailles sur grilles hexagonales soit au tour par tour ou par système de style-"actif".
Utilisé par ces jeux / Used by these games: Tristan and Iseult,