📰 Title: | PixelLight | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Development ➤ Framework & Tool ➤ Game Framework | 🌍️ Browser version: | |
🔖 Tags: | Development; Framework; 3D engine; Multi-platform | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2013-03-23 | 📦️ RPM package: | |
📍️ Version: | Latest: 1.0 / Dev: 6b66cb | 📦️ Deb package: | |
🏛️ License type: | 🕊️ FOSS with NC | ND | 📦️ Flatpak package: | |
🏛️ License: | CC BY-NC-SA 3.0 | 📦️ AppImage package: | |
🏝️ Perspective: | Third & First person | 📦️ Snap package: | |
👁️ Visual: | 2D & 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 14246 | 🐛️ Created: | 2014-04-05 |
🐜️ Updated: | 2021-11-14 |
[en]: | A multi-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations | [fr]: | Un framework multiplateforme pour tout type d'applications 3D comme les jeux, les simulations interactives ou les démoscènes |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (PixelLight Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
PixelLight is a cross-platform 3D engine and application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.
PixelLight is written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system, which makes it easier and more effective to create applications for different platforms and target components such as rendering, sound, physics, network, scripting and so on.
Features
Modular design with flexibility and extensibility as one of it's main goals
Powerful dynamic type, reflection system and plugin architecture
Wide range of supported file formats
Highly modular scene system
Autodesk 3ds Max exporter
Cross-platform
Status
Unfortunatly, PixelLight is not actively developed any more.
Un framework multi-plateforme pour tout type d'applications 3D comme les jeux, les simulations interactives ou les démoscènes, par la PixelLight Team.
En C++.
PixelLight est un framework multi-plateforme pour tout type d'applications 3D comme les jeux, les simulations interactives ou les démoscènes.
Il est écrit en C + + et a été conçu avec pour principaux objectifs la flexibilité et l'extensibilité.