📰 Title: | Bastion | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ Action RPG ➤ Diablo | 🌍️ Browser version: | |
🔖 Tags: | Action RPG; Adventure; Hack and Slash; Diablo; FNA; Fantasy; Post-apocalyptic; Narrative; Story Rich; Atmospheric; Colorful; Controller; Twin Stick | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2.5D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 9795 | 🐛️ Created: | 2011-12-20 |
🐜️ Updated: | 2023-04-02 |
[en]: | An action-RPG game mixing Diablo's gameplay for its action with that of classic RPGs. In an interactive narrative style and a hand drawn environment, it offers the player the challenge of rebuilding a new world on the ruins of the past. The goal is to create a refuge in the wake of the disaster, a cataclysmic event that broke the world. The entire gaming experience is told dynamically, gradually revealing a rich backstory as a mysterious narrator tales the player's journey in real time, giving deeper meaning to each of his actions. | [fr]: | Un jeu d'action-RPG mixant le gameplay de Diablo pour son action avec celui de RPG classiques. Dans un style narratif interactif et un environnement dessiné à la main, il offre au joueur le challenge de reconstruire un nouveau monde sur les ruines du passé. L'objectif est de créer un refuge dans le sillage de la catastrophe, un événement cataclysmique qui a brisé le monde. L'expérience de jeu tout entier est raconté dynamiquement, révélant progressivement une riche trame de fond à mesure qu'un mystérieux narrateur conte le voyage du joueur en temps réel, donnant un sens plus profond à chacune de ses actions. |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🦝️ From Users: (202xxx), [fr](202xxx),
🐧 Linux plays: Keith Henderson (202xxx), ChemBroTronNo1 (202xxx), Jakejw93 (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) ts(202xxx) gd(202xxx) gu(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[fr](202xxx) r[fr](202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[f] g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS: no] [Changelog 1 2 3]
💰 Commercial: [Online store] [Itch.io] [Steam] [Humble Store]
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [Ubuntu Vibes (How To Play Popular Action RPG 'Bastion' in Linux)]
🐘 Social
Devs (Supergiant Games [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Artwork (audio) (Darren Korb [fr] [en]): [Site 1 2] [Genius] [IMDb] [mastodon] [twitter] [OpenGameArt] [SoundCloud] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Ethan Lee (flibitijibibo) [fr] [en]): [Site 1 2] [Support their work] [Patreon] [PCGamingWiki] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(201303) 2(201601) 3(201504)]
Devs (Edward Rudd [fr] [en]): [Site 1 2] [PCGamingWiki] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Bastion) [fr] [en] [de]]
[Mod DB] [Indie DB] [Ubuntu Vibes]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[Rock, Paper Shotgun] [Destructoid] [Game Informer] [Game Life] [A.V. club] [Shacknews] [Paste] [the Escapist] [Ars technica] [GameSpy] [GamesRadar] [VG247]
📰 News / Source of this Entry (SotE) / News (SotN)
[BoilingSteam on Mastodon (20190504) (SotN)] [JeuxLinux (20120829) [fr]]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
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🐣️
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📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
Bastion is an original action role-playing game featuring a reactive narrator who marks your every move, lush hand-painted 2D artwork, and tight responsive gameplay that rewards playing with finesse. The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.
🌍️ Wikipedia :
Bastion is an action role-playing video game developed by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
The game was built over the course of two years by a team of seven people split between San Jose and New York City. They debuted the game at the September 2010 Penny Arcade Expo, and it went on to be nominated for awards at the 2011 Independent Games Festival and win awards at the Electronic Entertainment Expo prior to release. Bastion was published in July 2011 for Xbox 360 via Xbox Live Arcade, and in August 2011 through digital distribution for Microsoft Windows on Steam. Supergiant Games made it available as a browser game for Google Chrome in December 2011. It was released for Mac OS X via the Mac App Store in April 2012 and directly followed by a SteamPlay update in early May 2012 which allows the version purchased via Steam to be playable on both Mac OS X and Windows. A version for iPad was released in August 2012. In April 2015 it was released for the PlayStation 4. Bastion's soundtrack was produced and composed by Darren Korb, and a soundtrack album was made available for sale in August 2011.
During 2011, the game sold more than 500,000 copies, 200,000 of which were for the Xbox Live Arcade. It sold over 3 million copies across all platforms by January 2015. The game was widely praised by reviewers, primarily for its story, art direction, narration, and music. Opinions were mixed on the depth of the gameplay, though the variety of options in the combat system was praised. Bastion has won many nominations and awards since its release, including several for best downloadable game and best music, from review outlets such as IGN and Game Informer as well as from the Spike Video Game Awards, the Game Developers Conference, and the Academy of Interactive Arts & Sciences.
Gameplay
Bastion is an action role-playing game with a level structure. The player character, "the Kid", moves through floating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed isometrically. They are filled with enemies of various types, which attempt to harm the Kid. The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals. The Kid also has the ability to perform a special attack. Weapons and special attacks must be acquired before they can be used. There are a limited number of special attacks that the player can perform at any time, represented by "black tonics" that can be found in the levels or dropped from enemies. Special attacks may be used a total of three times. This maximum number of uses can be increased in the Distillery. The Kid's health is represented by a health bar, which can be replenished with "health tonics". Like black tonics, the Kid can only carry a certain number of health potions at a time, and can replenish them by finding more in the levels.
Levels contain many different environment types, including cities, forests, and bogs. At the end of most levels, the player collects an item called a core or a shard; occasionally, the level begins to disintegrate once the Kid takes the item, forcing him to hastily retreat. As the player progresses through the levels, a voice narrates their actions. This narration gives scripted plot information as well as dynamic comments, such as on the player's skill with a weapon or performance while fighting enemies.
Between levels, the Kid visits the Bastion, where the player can use fragments—the game's form of currency—that they have accrued to buy materials and upgrade weapons. With each core the player collects, they can add one of six structures to the Bastion, such as a shrine, an armory, or a distillery, and each shard allows the player to expand a structure. Each structure serves a different purpose; for example, the distillery lets the player select upgrades, and the shrine allows the player to choose idols of the gods to invoke, causing the enemies to become stronger and giving the player increased experience points and currency. Experience points are used to determine the Kid's ability level; higher values give the player more health and increase the number of upgrades they can select.
Whenever the player leaves the Bastion, they can choose between one or two regular levels to play. In addition to these levels, however, the Kid can engage in challenge courses designed to test the player's skills with the weapons the player has found. They are called Proving Grounds. The challenges differ depending on the weapon, such as destroying a certain number of objects within a given time or breaking targets in the fewest shots possible. According to the player's score, different tiers of prizes are awarded. Additionally, the Kid can fight waves of enemies while the narrator tells a character's backstory by journeying to "Who Knows Where" from the Bastion. The back story battles occur during 'Memories.' The player earns fragments and experience for each completed wave. After the game is completed, the player can choose to begin a "new game+" mode, where the player replays through the game while keeping the experience points, fragments, and weapons that they have gained. This mode also offers more options in the buildings, as well as two more journeys to "Who Knows Where".
Plot
The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia /seɪˈlɒndiə/ as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the titular Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air.
During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura people, a group with whom Caelondia was once at war, and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well.
To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with the Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately ceasefire and watch silently as the Kid and Zulf take the skyway back to the Bastion.
After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.
Development
(...)
Un jeu d'action/RPG mixant le gameplay de Diablo pour son action avec celui de RPG classiques, par le studio Supergiant Games, portage Linux par Ethan Lee (flibitijibibo) et Edward Rudd.
Il utilise le framework FNA.
Bastion est un jeu d'action-RPG mixant le gameplay de Diablo pour son action avec celui de RPG classiques. Dans un style narratif interactif et un environnement dessiné à la main, il offre au joueur le challenge de reconstruire un nouveau monde sur les ruines du passé. L'objectif est de créer un refuge dans le sillage de la catastrophe, un événement cataclysmique qui a brisé le monde. L'expérience de jeu tout entier est raconté dynamiquement, révélant progressivement une riche trame de fond à mesure qu'un mystérieux narrateur conte le voyage du joueur en temps réel, donnant un sens plus profond à chacune de ses actions.
Le combat dans le jeu offre une sensation précise et efficace, vous permettant de découvrir un nombre toujours croissant de styles de jeux, tandis que l'histoire pleine de suspense se déroule à votre propre rythme.
Bastion est un jeu d'action RPG mettant en vedette un narrateur réactif qui marque chacun de vos mouvements, illustrations 2D luxuriantes peintes à la main, et gameplay réactif qui récompense le jeu avec finesse. Le jeu est conçu pour être facile à prendre en main et à commencer à jouer, tout en offrant de nombreux choix riches en matière de personnalisation des personnages, ainsi qu’une histoire et un monde de jeu profond dans lesquels vous pouvez vous perdre.
🌍️ Wikipedia:
Bastion est un jeu vidéo indépendant de type action-RPG développé par Supergiant Games et édité par Warner Bros. Interactive Entertainment.
Histoire
Le personnage principal est un jeune homme silencieux, le Kid, qui doit naviguer dans les ruines d'une civilisation flottante. Le jeu est remarquable pour sa narration dynamique, ses illustrations colorées peintes à la main, et sa présentation isométrique en deux dimensions qui donne l'impression que le terrain flotte.
Accueil
En 2011, plus de 500 000 copies ont été vendues, dont 200 000 sur le Xbox Live Arcade. En mars 2013, 1,7 million de jeux ont été vendus sur toutes plateformes confondues. Le jeu a remporté plusieurs prix.
🔧️ INSTALLATION :
Voir la documentation du site Ubuntu Vibes :
Il est possible d'y jouer sous Linux via un plugin (dénommé NaCL) spécifique au navigateur internet Google Chrome.
💡️ Commentaires généraux:
• Ce jeu avait intégré l'offre Humble Bundle (offre commerciale promotionnelle d'un ensemble de jeux vendus à un prix laissé libre).