📰 Title: | Angel 2D | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Development ➤ Framework & Tool ➤ Game Framework | 🌍️ Browser version: | |
🔖 Tags: | Development; 2D engine; Framework; C/C++; Prototyping; Multi-platform | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2014-03-19 | 📦️ RPM package: | |
📍️ Version: | Latest: 3.2 / Dev: c16f39d | 📦️ Deb package: | |
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | Code: BSD 3-Clause / Artwork: CC BY-SA 3.0 | 📦️ AppImage package: | |
🏝️ Perspective: | Third & First person | 📦️ Snap package: | |
👁️ Visual: | 2D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 14643 | 🐛️ Created: | 2015-03-02 |
🐜️ Updated: | 2022-01-09 |
[en]: | A multi-platform 2D game prototyping framework based on OpenGL and C++ | [fr]: | Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++ |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Angel 2D Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Shane Liesegang [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [Google Groupes] [PressKit]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
A multi-platform 2D game prototyping framework based on OpenGL and C++
Angel balances the speed and flexibility of native code with an eye towards rapid iteration and out-of-the-box functionality. In a world of web games and memory-managed scripting engines, sometimes you still want to get your hands dirty — but that doesn't mean you have to get stuck in the mud.
Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++, par l'Angel 2D Team (Shane Liesegang aka sjml & contributeurs).
Angel 2D est un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++
Angel équilibre vitesse et flexibilité du code natif avec un oeil vers l'itération rapide et des fonctionnalités out-of-the-box (externes, aka modules externes). Dans un monde de jeux sur le Web et de moteurs de script gérés par la mémoire, parfois vous voulez néanmoins continuer à vous salir les mains - mais cela ne signifie pas pour autant que vous devez rester collés dans la boue.